So I finished creating the GUI based on Samuli's concept art and I can now start working on the gameplay... not.
I found a memory leak in the terrain generation that's resulting either in garbage collector not clearing or it's something I've done, I'm guessing both, so I have to trace it which means refactoring the terrain generation, although this prevents me from continuing the gameplay, but good news is that I can modify the terrain so I can create the actual size I was planning.
I was also planning in adding the cube unwrap which I've talked for so long now, but it dawned on me that the normals in the mesh would suffer, rendering a cube properly would need all 20 verticies otherwise I would need to rotate the angle of the normals and I have no idea what that would look like...
I was also planning in adding the cube unwrap which I've talked for so long now, but it dawned on me that the normals in the mesh would suffer, rendering a cube properly would need all 20 verticies otherwise I would need to rotate the angle of the normals and I have no idea what that would look like...
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