Well time really flies and I almost forgot for a second time to write an update on the project, we've been so focused on creating combat for this game that it has taken most of our the time, there has been some hiccups with designing combat but all in all it's been heading in the right direction.
Currently the combat is still being created but is still missing animations and mechanics as well as some AI functionality, you can fight and defeat your opponent but it is still too soon to for it as the combat is too repetitive or easy.
Demonstrating ragdoll physics
Samuli while also creating animations for the characters has been creating armor parts and other clothing, we are also thinking of using external assets for creating facial hair or fur.
I'll update this blog once I have some decent footage of the combat to share.