Well I've finished creating the template for Foraging, there is a chance to gain items from foraging and you can level it up as you are doing it, leveling foraging for now gives you a better chance to get items, later I might add different foraging types such as finding weapons/armors or other valuables beside food and resources.
I've also been programming the inventory and character GUI which has taken most of my time, currently the inventory slot functionality is mostly done, some item splitting and such features are missing as well as using items, the equipment side is not done. In the character side I've finished the needs, health and mana but still working on the skills interface.
Programming the character saving is becoming quite the tedious task, I have to split a characters information to several files, if a character is not important it's useless to save such as inventory or skills because they can be generated by a seed. Splitting the inventory and skills to different files also helps me in adding more skills and other data as I've yet to design and define them because all of the characters data is converted to bytes so I have to carefully "map" each variable in the save file.
PS: Oh and I've been cleaning for 3 days straight with little sleep while friends are playing DnD? thanks.