Monday, July 25, 2016

Slow progress

I've been sick for a week then struck a heatwave, I hate high temperatures and working without any kind of air conditioning is horrible, so I've only been working on memory usage and trying to eradicate all garbage, other than that it's been quite quiet.

Oh I have been searching for more ways to improve the terrain generation and looking for ways to add water and there has been some success although I've yet to implement any (except for one image below of random generated canyons) but it's looking promising.


Saturday, July 9, 2016

Gameplay and more terrain generation

So I've more or less finished the refactoring and I've begun adding some gameplay elements starting with foraging items from the ground and proceeding from there to some basic survival mechanics, crafting and building, after that I'm adding some neutral and hostile npcs with which the player can interact with. I'm also trying out some different terrain types to see which I should use and so on.

Samuli also has modeled some house parts for the game and I'll be adding them once I have programmed building.


PS: I'm still updating the task list at Onwards